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Cabin

One of the texturing and lighting assignments during my time in the 3D Animation program in Seneca, 2020-2021. I went with a more "painterly" visual style, wanted to see how far Substance Painter can go with it procedurally rather than hand-painting each element in the scene.

Scene assets from Pixar's Cabin PUP Asset: https://renderman.pixar.com/cabin-pup-asset